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ADVANCED UI MOD CIV 5 MODS
Production lists sorted by category, so things added in mods won’t always be at the bottom.Yields combined into a cohesive set of functions (including culture), with the capability to add, remove, and change most sources of yields in the game.This is extendible for building attributes added in mods. Building tooltips automatically created by reading the game data files, removing the need to manually write each one by hand.Sneaks’ improvements to the City View display.Improved citystate windows, showing information like exports and who’s protecting a citystate.CsebMod and Adam Watkins’ Hover Info display extra information on the terrain mouseover tooltip.Whoward69’s Trade and Citystate tabs on the diplomacy screen.Copasetic’s enhanced city banner information.Attila’s enhanced information on the top bar.Small promotion icons display over units to show what promotions they have.Civup is a collaboration of work from 26 mod authors and an incredible community of forumgoers on (see credits). It follows the tradition of unofficial patches like Civ 4 BTS Unaltered Gameplay and the Skyrim Unofficial Patch. Avoid things that hide combat animations, like quick combat and strategic view.Ĭlick Here for a picture showing some features of CiVUP.Ĭivup focuses on fixing bugs, improving the interface, and expanding modding tools with minimal gameplay impact. In particular, the only way to detect combat is when the combat animation plays. Also please check out the Vanilla Bugs list in the Reporting Bugspost. Important but non-obvious features in the list below are highlighted. Small or Standard maps on Normal speed.Continents or Pangaea (and their “Plus” versions).Games with different settings might not be as balanced: The settings below are also tested with VEM. I recommend dropping down a difficulty from what you’re used to on vanilla.
ADVANCED UI MOD CIV 5 PLUS
Continents Plus comes with the Explorer’s Map Pack and is by far the best map to play Civ 5 on. I recommend playing VEM on a standard size, normal speed, Continents-Plus map with default advanced-game options. Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes Failed Validation.If you’re wondering what this project is about, check out quill18‘s video below! Columns StrategicViewType, TileType are not unique While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)' no such table: ContentPackage.LocalizedText no such table: ContentPackage.LocalizedText columns StrategicViewType, TileType are not unique While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)' no such table: ContentPackage.LocalizedText Validating Foreign Key Constraints.